That as Gopher says, depends on what you want it to do.
![nmm could not get version nmm could not get version](https://images.saymedia-content.com/.image/t_share/MTc0NDU2NzA2OTc2OTE2ODQw/how-to-use-nexus-mod-manager-to-download-install-uninstall-and-manage-skyrim-oblivion-morrowind-and-witcher-2-mods.png)
Nmm could not get version mod#
It's clearly is the best Skyrim Manager by far, but that doesn't make it suitable for all mod users. Now you might think because I'm a known Mod Organizer expert and promoter I would say it's always the best, whether true or not. The odd extra edit here and there is all that's needed anymore and the 32 bit requirement for tools and MO, which has had no real impact because the game is 32-bit as well. Fallout UI was the most difficult issue to deal with as it involved about 20 mods. It would likely have simply required a redirection of where to look for the files to fix this issue and Gopher was about to do that when the UIO (User Interface Organizer) Mod appeared and solved the UI Merging problem in a much better and dynamic way, which worked automatically with MO and all other mod managers. Basically his mod searched the Data Folder for the individual UI XML files and merged them, Though all those files exist in MO they are in separated Mod folders within the MO Mods Folder. One example often used is the Fallout UI mods and the method Gopher's Unified HUD used to fix the UI. MO is far superior in so many ways, as for the few issues, Gopher alludes to, these are long ago solved by a combination of MO fixes and workarounds or better mods not designed solely for the way other managers work. NMM is not technically "better than MO" and likely never will be, for a "power user" they're is no comparison.