![deus ex gep gun deus ex gep gun](http://img2.wikia.nocookie.net/__cb20110829170420/deusex/en/images/6/6f/Rockets.png)
New features and alterations introduced in version 5:
![deus ex gep gun deus ex gep gun](https://i.kym-cdn.com/photos/images/facebook/000/718/220/3f3.png)
Yes, a lot of generalized statements this time. Fixed lamps not emitting light until toggled (vanilla bug). Fixed a typo when a repair bot is out of charge. Gep Gun inventory size is 4x2 again, same as vanilla. Large shipping crates reverted to their invincible status. Fire Extinguishers are slightly more effective at blinding enemies. lowered brightness of light emitted from tracer round impact. Further minor refinements to the skill system. Further improvements to rocket behaviour.
#Deus ex gep gun mod
Laser mod when enabled is visible at longer ranges. AI: Further reduced the reaction delay period between sound events. Security bot 3 moves slightly faster and only has 2 mini rockets. Computer skill has a greater influence over the amount of cash that can be syphoned out of ATMs. More variation to NPC faces (some require HDTP characters off, but plenty people don't like the inconsistency in HDTP character models anyway). Recoil system Redesigned to be more realistic and have more depth. New features and alterations introduced in version 6: In the inventory screen drag and drop an item out of the interface as an alternate means to drop the item to the floor. If you succeed there are no consequences but it is tough to pull off. When hacking if detected due to low hacking skill you have 0.5 seconds to disconnect before an alarm is sounded and you are locked out. Double right click to pick up a corpse regardless of their inventory (originally you couldn't pick up a corpse unless you had taken all their inventory). Hold Q+E to lean up/peek over cover from crouch position, or to stand on tip toes from standing postion. New player controlled mechanics that are not obvious/explained in-game: